That said, Trickster Online has many positives and an attractive artstyle (that, even at its weakest, is still alright) that makes the game worth playing. That, and you'd have to grind to infinity if you want to make any decent progress - which if you know me, is a cardinal sin against fun. Normally, this would be a horrible choice for a let's play (even in video format) because games of these types pride themselves on never being able to end. Trickster was originally released in Korea during 2003 of all things and developed by Ntreev Soft - the US didn't get this game until 2007. This is the most apt departure from any video game I've ever covered for a let's play in that it is an MMORPG (Massive Multiplayer Online Role Playing Game for the uninitiated), a genre I am actually not fond of barring this one game. Sailor Moon will still get chapters though, don't worry.) I wanted to cover an obscure game most people wouldn't have known about - that's just my style. Sorry to the folks that were looking forward to that, but my heart just wasn't into it. (Pokemon Emerald is put on indefinite hiatus, by the way. Oooof, we're going ultra ambitious from here, folks.
0 Comments
Leave a Reply. |